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Fluid signals can be found again in their "Fluids" tab
Small changes concerning balance, gameplay, or graphics.
I love Rain World, that is the reason why this mod exists. more seriously. my friends and I have a local meme that looks something like “any powerful computer/super computer/other powerful computing equipment is a reference to FP”, well, it’s a local meme, not everyone should understand it.
Small changes concerning balance, gameplay, or graphics.
Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.
Small changes concerning balance, gameplay, or graphics.
Bigger Power Armor grid without adding extra entities or recipes. Krastorio edition.
Small changes concerning balance, gameplay, or graphics.
Bigger Power Armor grid without adding extra entities or recipes. Space Exploration edition.
Small changes concerning balance, gameplay, or graphics.
Makes trains squeal/screech as they brake, dynamically changing based on speed. Auditory stimulation for the discerning engineer.
Small changes concerning balance, gameplay, or graphics.
Starting Rifle + Uranium ammo. Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Small changes concerning balance, gameplay, or graphics.
This mods adds a hotkey to initiate a short and a long honk. Supported are the vanilla car, tank and train as well as a couple mod vehicles. The trains honk on specific events too (adjustable).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Applies Krastorio 2 biters changes to explosive biters
Small changes concerning balance, gameplay, or graphics.
Change mining speed & area size for all mining drills, pumping speed for all pumpjacks, each by their own factor. Energy use and pollution rate automatically scale with speed to preserve game balance. Module slot amount can be increased as well. Should work with all mods, allows flexible exclusion based on entity ID.
Small changes concerning balance, gameplay, or graphics.
Adds back the 'nuclear-crater' tile so True Nukes and Alien Biomes can run together.
Small changes concerning balance, gameplay, or graphics.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
2.0 spawner health simulation. Now with settings! Based on the BiterShield mod by suumani
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Lasers? It's sand! (You can change the actual resistance in settings)
Small changes concerning balance, gameplay, or graphics.
Kick that raw fish into overdrive and give spidertrons a little sentience, as a treat. - Spidertrons automatically follow their last driver. - Idle spidertrons wander around the factory. - Stuck spidertrons try to find another path to their destination.
Small changes concerning balance, gameplay, or graphics.
Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.
Small changes concerning balance, gameplay, or graphics.