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Adds bricks, rebar, and concrete recipes using sand, stone, water, and iron plates. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Aquilo. The starting island is smaller. Nuclear reactors no longer function on very cold surfaces. Crafting Fluoroketone now requires light oil.
Small changes concerning balance, gameplay, or graphics.
Reduce amount of fluids stored in Space Exploration's buildings.
Small changes concerning balance, gameplay, or graphics.
When long-chests are placed adjacent to each other, they automatically merge into a longer long-chest.
Mods introducing new content into the game.
Mods introducing new content into the game.
In multiplayer games, corpses will be created for the characters of players who leave or are permanently removed from the game.
Mods introducing new content into the game.
Adds Space Pipe Variants Of Flow Control's Pipe Junctions, An Extra Setting And Some Setting Compatibility With Other Mods
Small changes concerning balance, gameplay, or graphics.
Multiplies recipe outputs. Multiplies mining speed. Sqrts crafting times. Divides research times. All configurable. Compatible with vast majority of mods.
Small changes concerning balance, gameplay, or graphics.
添加了一座红警的核弹发射井,放置后按下[Up]以:获取瞄准器/寻找目前指挥的发射井/定位至最快即将就绪的发射井,点击鼠标左键来发射至指定位置/表面,发射的火箭引擎在默认状态下会携带一枚核弹升空,如果你乐意,它也能够携带你指定的其他弹药或胶囊,但目前不支持含有nested-result类型的弹药,详见更新日志
Mods introducing new content into the game.
More realistic flashlight patterns and some new configuration options
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Screw landfill! Defences on the coastline is no longer painful and ugly! You can place walls, gates, land mines, and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Spaceship walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, and land mines!
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This is a fork of 'player-auto-build-2-1' to fix the startup crash issue
Mods introducing new content into the game.
Simplex Fork. Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add multiple sounds for artillery depending on distance (based on vanilla). Clone and updated to Factorio 2.0... give credit to yohannc original modder
Mods introducing new content into the game.
When you blueprint rocket silos, copy the silo inventories into the blueprint so they become ghosted items on placement (Factorio 2.0+). Toggle via toolbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.