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Makes wall 2 times cheaper. Now the recipe outputs two walls instead of 1. mostly intended for deathworld / rampant. Optionally, you can scale military science cost.
Mods introducing new content into the game.
Tired of all the other time speed mods not looking the greatest? Then this is the mod for you. Also adds keybinds to control time, same as the editor controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
sets entities_require_heating to true for all planets and makes heating systems a starting tech
Large total conversion mods.
Select machines to extract crafting speeds and productivity bonuses. Export data for use with the Clock Generator tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
심플한 한글 번역 확장 기능: '모드(Mod)' -> 'Mod' 모드 이름과 프로토타입 목록에 영문만 표시되도록 하는, 선택적 모드입니다.
Translations for other mods.
심플한 한글 번역 확장 기능: '모드(Mod)' -> '모드' 모드 이름과 프로토타입 목록에 한글만 표시되도록 하는, 선택적 모드입니다.
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.inherited from the py-quick-start of TwentyEighty
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod redraws the connection between Nauvis and Vulcanus, because Redrawn Space Connections removed it for me.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A kickstart to your playthrough! Mech-armor, personal equipment, 300km/h bots and the Harbinger. Your personal defense system. In summary its broken. But fun.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds recipes to upgrade the electric stone and steel furnace to their better variants
Small changes concerning balance, gameplay, or graphics.
Don't just throw away your old equipment—recycle it into a fortress! This mod now includes a complete recycling loop:
Mods introducing new content into the game.
Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.
Mods introducing new content into the game.