Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Radar Alerts


Generate factory alerts when enemies are spotted on radar.

Tweaks
4 months ago
1.1
452
Combat Enemies

Arachnophobia

by Kirazy

Provides configuration options to make the Spidertron playable for arachnophobic players. By default, hides the legs of the Spidertron, displaying laser-pointers at the feet. Includes new options to customize the color of the eyes, the number of the eyes and lights, and to change the number of legs, allowing players to remove up to six legs as an alternative to making them invisible.

Tweaks
4 months ago
1.0 - 1.1
936

Space Exploration Earlier logistics system


Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Space Exploration Early logistics system HomicidalBarber

Tweaks
4 months ago
1.1
606
Logistic network

Long Storage Tanks


Adds very long storage tanks aimed at train stations for rail system fluid transport to the game.

Content
4 months ago
1.1
2.27K
Storage

Long Warehouses


Adds rotatable very long warehouses (chests) aimed at train stations to the game.

Content
4 months ago
1.1
1.88K
Logistics

Expanded Rocket Payloads Continued Touched by an AngelBob

by quindao

This mod gives Expanded Rocket Payloads Continued the AngelBob treatment. patched By quindao to run on factorio version 1.1

Utilities
4 months ago
1.1
190

Chained Recipes

by Yivry

Changes vanilla recipes to be chained a little more: every armor requires the previous one, same for furnaces, power poles, etc.

Tweaks
4 months ago
1.1
47
Manufacturing

Exotic Industries: Fueler


Adds a auto fueling tower in the Exotic-Industries optic.

Utilities
4 months ago
1.1
8.24K
Logistics Trains

Quick Ammo Switcher

by Banderi

Allows one to quickly load and unload different ammo types without having to fiddle with inventory items.

Tweaks
4 months ago
1.1
73
Combat Storage

UPS Modules

by RedRafe

Adds special modules for Krastorio2's Greenhouse and Atmospheric Condenser specifically to reduce the number of entities and improve UPS

Content
4 months ago
1.1
134
Fluids Manufacturing

Alien Biomes Tweaked


Tweaks the Alien Biomes mod, making optional some of its non-optional changes to vanilla gameplay. This is not the mod itself with changes, but rather a "mod of a mod". Can optionally be used with other mods that make similar changes that need undoing.

Tweaks
4 months ago
1.1
2.04K
Environment

Always Show Stack Size

by PFQNiet

Adds the stack size of items to their tooltip descriptions.

Utilities
4 months ago
1.1
143

Just Enough Inserters Without Bobinserter

by meifray

Reblance all needs about inserters.but without bob`s adjustable inserter.

Content
4 months ago
1.1
44
Logistics

Spawn Enemy


Ever wanted to spawn enemy every seconds? This is the mod you wanted.

Content
4 months ago
1.1
141
Enemies

Tooltip opacity

by Kaylier

Add a setting option to change tooltips background opacity and blur.

Utilities
4 months ago
1.1
35

Krastorio 2 integration for Expanded Rocket Payloads Continued

by EvilPLa

This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued. Optionally SpaceX and Ion Cannon too.

Tweaks
4 months ago
1.1
366
Logistics Logistic network Manufacturing

/warp


transform into a rocket and launch yourself across the map! this mod adds the following chat commands: - /warp <name> - launch yourself towards the named waypoint - /setwarp <name> - save your current position as a waypoint - /removewarp <name> - remove a saved waypoint - /listwarps - print a list of saved waypoints in chat

Content
5 months ago
1.1
65
Transportation

Expanded Rocket Payloads Continued space extenstion standalone compat

by quindao

Contains the space extension integration of Expanded Rocket Payloads Continued touched by an angel bob, just without needing angel bobs

5 months ago
1.1
103

Science Not Invited

by RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Tweaks
5 months ago
1.1
1.52K
Cheats

Useful book (customizable scripts and more)


Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Utilities
5 months ago
1.1
426
Cheats