Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Bob's mods and Angels mods russian translation + some others mods
Adds technologies, buildings and items that make ridding of excess gases and fluids easy through evaporation.
Mods introducing new content into the game.
Make logistics easier. Replace advanced circuits with electronic circuits.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Good for youtubers and organization. Just change the file yourimage1000x1000.png to your picture up to 1000px x 1000px.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Just some things from No Mans Sky that you can do parallel to your factory to generate more science packs. Start doing the carbon from the trees. Then use a assembling machine to produce ammonia mixing carbon with water. From it you can do all the products and farming the plants gives you resources forever.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Have a new experience with NO BELTS. You can make from the start the Small Logistic Robot, the Small Logistic Chests and the Small Roboport.The Science Pack 2 now requires small-logistic-robot instead of belt, but consumes the same resources.
Mods introducing new content into the game.
Makes things sound more satisfying. Mainly things that shoot. Guns, Cannons, Lasers, and Sniper turrets.
Small changes concerning balance, gameplay, or graphics.
This mod adds a new type of shotgun shell that is more powerful, letting you take out those hard to kill worms and biters easier. Puts those thousands of science packs to good use.
Mods introducing new content into the game.
Every Ore needs fluids to mine, and you get offshore pumps and pipes when start the game.
Mods introducing new content into the game.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with.
Mods introducing new content into the game.
Edit these recipe files with a software like Notepad++ and create your own mod with modified recipes. See Mod Portal - YouMod Recipe for tutorial.
This mod changes the recipes of most entities to make the game easier for beginners. DEPRECATED
Modification that makes the recipe of science require previous science.
Small changes concerning balance, gameplay, or graphics.