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Crafting efficiency for Science Pack Galore (Forked) and Infused Science (Fixed)
Mods introducing new content into the game.
新增红警2的矿石精炼器,在矿物上放置矿石精炼器来对其进行超链接,被链接的矿物能够直接被同步至对应的【矿物平台】,以便随处摆放矿机。同时也可以作为所有矿石处理配方的强力插件。 Add Ore Purifier from Red Alert 2, place the purifier on ores to hyperlink them, and the linked ores can be directly synchronized to the corresponding Ore Platform for easy placement of mining drills. Also can be a great module for ore process. Please use this mod under 简体中文/EN locale, thank you.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Halts attacking biter groups and lets them fester until a certain time when they all attack at once. Use the periods of safety to build up defenses, or clear out the nearby nests/groups before their next big assault. Also adds a new combinator found on some spawners you can use to check the status of the next wave and a non-lethal laser turret you can unlock sometime before you get artillery to mark those spawners for your defenses to ignore, just watch out for splash damage.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vanilla crash site not spawning anymore in 'freeplay' mode.
Mods introducing new content into the game.
(Alpha release, anything can change, more to come, etc) Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Place speed limit signs beside tracks to immediately lower the train speed to the required speed limit.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod is a copy of the mod Beautiful Bridge Railway by author kapaer. The only differences are that here curved rails can't be placed on water and when placing straight bridges there is a maximum bridge length. This maximum bridge length is 20 tiles by default but can be changed to any other number.
Mods introducing new content into the game.
Adds a combinator that reads logistic network contents and robot statistics, so you don't have to use a large roboport.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Customize Inventory Size. Walking, Crafting, Mining speeds. Can be modified in-game.
Mods introducing new content into the game.
Mods introducing new content into the game.
The mod lets you control the behaviour of trains upon arriving at temporary stations. The train either switches to manual mode or waits with custom conditions. You can also define a Train as your Personal Train and use the shortcut to call that train to your position.
Mods introducing new content into the game.
Fork of PreLeyZero's Turbines++ with various balance adjustments and K2 support. Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 112.5 MW of power out of 100 MW heat.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.