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Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.
Small changes concerning balance, gameplay, or graphics.
Adds a meteorite targeting remote allowing you to use meteorites as orbital drop weapons. More to come.
Mods introducing new content into the game.
Enable circuit connection on the Space Exploration's Gravimetrics Facility. Allows you to circuit control arcospheres folding. DOES NOT allow you to bypass randomized arcospheres recipes results. Lore accurate, minimal change, no performance impact.
Small changes concerning balance, gameplay, or graphics.
Adds a spoilage combinator that is used to check the freshness level of items inside an entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple chunk pre-generation mod that generates chunks (maps) incrementally in the background while minimising server load. This aims to prevent asynchronous crashes during multiplayer sessions.
Small changes concerning balance, gameplay, or graphics.
Drag over containers to instantly drop specific items from their inventories onto the ground, with quality filtering support. Purpose to help get rid of lower quality robots from roboports.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mostly a combination of the All the overhaul modpack combined with a few QoL mods and other misc stuff from fw-personal-hell.
Collections of mods with tweaks to make them work together.
Author: SpiralDev Adds every single Science Pack to the Space Exploration Delivery Cannon recipe list. Updated to 2.0 by moonsteel (me) with the help of AI since me and my friends wanted it in our new SpaceEx run.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Just a fork of heat-resistant Pipes that makes pumps work with the pipes, this probably ruins the balance of the original mod, but I couldnt find a good alternative
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Mods introducing new content into the game.
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Mods introducing new content into the game.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Ports Troty's resource pack alarm sounds into Factorio's programmable speaker library for larger annoyance variety
Mods introducing new content into the game.
For PwerPoles haters!!! Factorio v2 + Space Age! Large Power Pole that spans over 64x64.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simply has every currently available Angel's mod on the mod portal (except for Infinite Ores) as a forced requirement. Glorified shortcut to quickly enable all of Angel's mods (mainly used for compatibility testing with angels mods).
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Browse and import blueprints from factorioprints.com directly in-game. Companion script fetches data from the site, mod provides GUI for browsing, searching, and importing blueprints into your game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.