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Add recycling recipes for SE ores: local items vulcanite, cryonite, beryllium, holmium, iridium vitamelange and naquium. Simple add target recipes, without icons and localisation
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
A recycler that returns the items themselves but a quality higher, success depends on quality modules.
Mods introducing new content into the game.
Changes the labels in the network selectors for combinator logic to the wire icons
Small changes concerning balance, gameplay, or graphics.
Adapt tech cost for the different stages of the game heavily inspired by Configurable Research Cost by ZarSasha thanks couldn't do it without you
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Localizations for Shattered Planet mod. Locales included: Russian. Contribute translations on Crowdin (link in mod info page).
Translations for other mods.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
Renders the name above itself for convenience.
Small changes concerning balance, gameplay, or graphics.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Forked from Atomic Artillery by Doombox
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception forked from Liteception with space age compatibility. Note: this mod is still in early development and I have not playtested aquilo yet, so expect lots of unbalanced recipes and technologies. If you have concrete suggestions for balancing, be sure to let me know (or better yet, open a pull request on GitHub). Shoutout to iwVerve/liteception where this mod originally came from.
Large total conversion mods.
Many electric machine recipes in AAI Industry require upgrading from burner equivalents - this mod tweaks said recipes, removing this. Forked from the original to fix the issue during loading.
Mods introducing new content into the game.
Adds 3 more roboports with increased charging slots, robot slots and range. Fork from Factorio_Roboport_mk2 with custom settings.
Mods introducing new content into the game.
The space and deep space loaders will be able to load & unload through spaceship wall. Credits to Quezler for the original version of this mod, which supports the Krastorio2 space loader.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.
Mods introducing new content into the game.
Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately take effect in the game engine.
Small changes concerning balance, gameplay, or graphics.