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Mods introducing new content into the game.
Powerful module that uses the spoilage mechanic to such that it needs to be recharged. Only works in a furnace or beacon.
Mods introducing new content into the game.
This mod adds a sidegrade to the Biolab - meant to be used on Vulcanus. This mod can be used without Space Age. You make a new fuel type with Metallurgic Science packs, which can be used to power the new laboratory
Mods introducing new content into the game.
The lost technologies of the Fulgorians hide many secrets. Including how to get the most out of the available reserves located right under your feet. Discover advanced mining technologies and provide your factory with everything it needs. Factory Must Grow! This mod adds a new mining drill much better than vanilla ones
Mods introducing new content into the game.
Get random basic items every 100 steps you take! A fun mod that rewards exploration with random materials.
Mods introducing new content into the game.
Makes fusion require tritium from nuclear power. Compatible with Plutonium Power. Fusion Power cell has higher fuel value to compensate
Mods introducing new content into the game.
Extract organic crystals from underground deposits and turn them into a renewable energy or use them to improve other items and buildings. (WIP, feedback very much appreciated
Mods introducing new content into the game.
Mods introducing new content into the game.
The synaptic assembler is a balanced building to craft specific recipes very efficiently.
Mods introducing new content into the game.
Requires that railguns be supplied cold fluoroketone for proper operation.
Mods introducing new content into the game.
The cloning vat handles cloning related duties. Best used as a base for other mods.
Mods introducing new content into the game.
This small mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level, Increasing stack sizes of coal and all compressed types to 1,000.
Mods introducing new content into the game.
Metal often needs to be hot in order to be used effectively in a recipe. This adds that complication.
Mods introducing new content into the game.
Access Cargo Landing Pad inventories remotely — manage cargo from anywhere! Enhance your logistics with easy remote connectivity.
Mods introducing new content into the game.
Adds a great verdict that removes the base at the cost of creating contamination, Continuation of the verdict mod for version 2.0, with the added advantage of a Spanish translation.:
Mods introducing new content into the game.
Adds a 2x1 (wide) armor equipment item that allows your power armor to wirelessly charge equipment from your factory's power network when you are standing within a power pole's range, similar to how Icarus from Dyson Sphere Program charges. Has an optional "cheat" mode.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
Mods introducing new content into the game.