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Small changes concerning balance, gameplay, or graphics.
Replenish ores when depleted and oil field when lowered to 20% yield.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes ingredients for red and green circuit wires causing them to be free, like they essentially are already due to how blueprints work.
Small changes concerning balance, gameplay, or graphics.
Adds many advanced versions of machines such as the Electric Furnace, Crafting Machine, Processing Plant, Oil Refinery, Beacon, And also MK4 and MK5 Modules including a God Module The God Module has the perks of all Modules and it can be MK1-5.
Mods introducing new content into the game.
Adds a few tiers of underground belt/pipe that can go much farther than standard underground belts/pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe. When used with Bob's Logistics, it will apply these same effects to it's underground belts and specific pipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod that allows you to charge your power suit with your factory's power and optional support for mods adding grids to vehicles. Now also includes multiple mk versions of the suit-plug equipment. This is a custom version derived from https://mods.factorio.com/mod/Suit-Plug-Continued.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Even if you disassembled an outpost, traces of your stay will remain on the alien planet for many years.
Small changes concerning balance, gameplay, or graphics.
This mod adds 5 tier rocket turrets to make rockets more important in game. Work only with Bobmod's. Nothing less, nothing more !
Mods introducing new content into the game.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Small changes concerning balance, gameplay, or graphics.
This mod add a super awesome fuel with a super acceleration and speed boost for vehicles. The best is than this fuel is balanced in cost and efficiency, but for game-play reason this fuel is a late-game research. Work with any mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
You can summon a medical hologram to repair your health. BUG: You have to be away from auto turrets to use this.
Mods introducing new content into the game.
Smoother start for Bob's Angel's Mods and Electric Furnaces by changing yellow-loader and electric-stone-furnace recipes to basic-circuit-board instead of basic-electronic-circuit-board. Thus, allowing you to start a game and set-up the first line of production in a smoother fashion. Need bobelectronics
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add an advanced research with the ability to craft Iron gear wheel with 50% discount on iron plates by using iron sticks. That let you choose between saving space and energy or materials. This mod is compatible with expensive and normal recipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mix all different modules. Mix 3 into one . Mix 2 into 1. Some of them have productivity module limitation
Mods introducing new content into the game.