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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Adds an additional row of alternating fluid connectors to allow for more simplified and diverse thruster setups.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Yet another mod to unlock the Spidertron earlier in the game, but not too early or too cheap.
Small changes concerning balance, gameplay, or graphics.
Enables storage and fluid capacity scaling for quality wagons.
Small changes concerning balance, gameplay, or graphics.
This mod pulls together my favorite changes to Factorio 2.0 with a few fixes and tweaks here and there.
Large total conversion mods.
A simple mod with a simple purpose: to refill equipment grids automatically
Small changes concerning balance, gameplay, or graphics.
You cannot fill up cars, tanks, or boats with coal, wood, or solid fuel. Only liquid fuel barrels are allowed for vehicles
Small changes concerning balance, gameplay, or graphics.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Change your rockets look to a selection of alternative rockets, some of which are works of art, some of which are memes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A more versatile alternative to the standard Spidertron. It features enhanced durability and a reworked arsenal: replacing three of its original four rocket launchers with a flamethrower, a machine gun, a small-caliber cannon, and a high-caliber main cannon that fires artillery shells. One rocket launcher remains as part of its default configuration. Additional customization options, including early unlocks, engine choices, and configurable weapon systems, make it a highly adaptable combat unit.
Mods introducing new content into the game.
Is Spidertron too weak for your taste? Meet the Tarantulator – nuclear-powered, massive, and armed with a devastating railgun!
Mods introducing new content into the game.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.