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Collections of mods with tweaks to make them work together.
Overhaul for IR3. (Work-in-progress) Includes compatibility fixes for other mods such as Atomic Overhaul, Space Extension (Feoras Fork), etc. All credit goes to: Deadlock989. Reminder: Go to Main Menu > Settings > Mod Settings and press "Reset to default", after installing this mod.
Large total conversion mods.
Includes compatibility fixes for some mods. Small Balance Patch for IR3 in settings. All credit for the original patch goes to: martin8848
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Allows you to adjust the properties of the vanilla locomotive - weight, power, fuel efficiency. This mod was created mainly to allow a more efficient double-headed train system.
Mods introducing new content into the game.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Finally, TRUE eco-friendly Factorio! Crashes on startup to save up to 500W of gaming power - unlike those EVIL AI mods using 1Wh per query. Your moral superiority is guaranteed!
Large total conversion mods.
Mods introducing new content into the game.
Add a combinator with friendly GUI to manage LTN Control Signals for each LTN Train Stop
Mods introducing new content into the game.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Upgrade all vanilla trains to Rubia's armored trains. This mod requires 1000 of each armored train piece to be made before loading into the save, and is one-time use per save file. Please see restrictions on the mod portal, as improper use will cause crashes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Newly placed entities that support color assignment are given a random one when placed, if not preset (setting to change). Also allows changing the color to a random one via hotkey.
Small changes concerning balance, gameplay, or graphics.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 13 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the Base Game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the base game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 6 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
This mod contains and integrates HD textures for the elevated rails from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the railway entities of the base game.
Small changes concerning balance, gameplay, or graphics.