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This mod makes Underground Power Lines by Giovy2001 1x1 and adds them to the picker dollies blacklist
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Applies the increased damage from the 'stronger-explosives' technology to artillery.
Small changes concerning balance, gameplay, or graphics.
This mod is deprecated as Main mod by Sacredanarchy is fixed. 23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still a requirement.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Per-player control for visibility and color of status bars: - Player: Mining Progress, Health, Shield, Battery, & Armor Durability - Vehicle: Health, Shield, & Battery
Small changes concerning balance, gameplay, or graphics.
Этот мод изменяет рецепты конвейеров, разделителей и подземных конвейеров, чтобы сделать их менее дорогими. В этой версии РАБОТАЕТ экспресс конвейер! (Mod by SnipSnipSnipered)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Become invulnerable. The player and any vehicle they're inside won't take damage. Biters will not attack the player.
Small changes concerning balance, gameplay, or graphics.
Makes intermediates less "dense", meaning that you will have to transport many more items.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Enables seafloor pump recipe without Angel's Petrochem, with Refining activated. That's why petro is shown as incomptible = you have it you don't need this little mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Forked version of mod again, updated to 1.1.90 and up. Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tweaks the liquid rocket fuel recipie to take the inputs of solid rocket fuel without any items, then changes the solid rocket fuel recipe
Small changes concerning balance, gameplay, or graphics.
Fixes original behaviour of overwriting 'Logistic' technology so Splitters and inserters could not be researched and used. Do not install with original mod. Original autor and description: n0t49a1n. Reduces the build/research cost of miniloaders.
Small changes concerning balance, gameplay, or graphics.
Allows placing on Spaceship Floor any factory that would normally work in space.
Small changes concerning balance, gameplay, or graphics.
Makes loaders only usable for train wagons, not for chests and machines. Supports AAI Loaders, Loader Redux, Exotic Industries, Krastorio2 and probably anything else that uses the vanilla loader prototypes.
Small changes concerning balance, gameplay, or graphics.