Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Hides GDIW (v0.16.2+) recipes and provides a Hotkey (default ALT+R) to cycle recipe options instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Produce science packs and rocket parts using biological and renewable materials
Mods introducing new content into the game.
Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Now 84% less buggier!
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces the Fusion Reactor with a Radioisotope Thermoelectric Generator (RTG).
Mods introducing new content into the game.
This mod fixes recipies using Ferric Chloric fluid when using Angel's and Bob's Electronics. When Bob's Metals, Chemicals and Intermediates is NOT loaded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Using this mod you can hold massive amounts of items by compressing them!
Mods introducing new content into the game.
This mod is a catch all to add a variety of useful things to Factorio. Currently including properly made QoL researches that are entirely configurable (or disableable) as well as a Burner Assembler (also disableable).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
A new tier of Assembling Machine and Chemical Plants that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
Adding 3x3 burning mining drill with high productivity and 5x5 drilling area
Mods introducing new content into the game.
Make Logistic Train Network mod easier. Replace advanced circuits with electronic circuits.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
As you expand your base or simply explore the surface of Nauvis, you will find abandoned constructions left behind by someone else, among those will be storages with useful resources, deserted production lines, as well as whole complexes for mass production of various parts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adaptation of "The Ruins" mod by Bilka (TheRealGangsir). Updated, rebalanced, improved.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mod specially made for children to send many rockets into space.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For server hosts only - this is an automatic permissions soft-mod (scenario) that restricts new users from doing anything. Will eventually support more tools for permission granularity, and possibly roll-back anti-griefing in the future. Compatible with hotpatch-multimod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows to spawn resource patchs easily and avoid messy and time consuming resource gathering
Mods introducing new content into the game.