Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a small upgrade to gun turrets, electrified gun turrets. They require ammunition and power to work, for a slightly boosted fire rate.
Mods introducing new content into the game.
Adds a Engineers Wrench that acts like a advanced repair pack with a 500 repair base and adds 500 for each rearesearch.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod enables electrical equipments to connect other equipments directly. You don't need to put electric poles between machines to spread machines anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod keeps biters evolution under control depending on your progression in game
Small changes concerning balance, gameplay, or graphics.
This mod adds new versions of furnaces that accept mixed inputs to build non-specialized furnaces lines
This mod adds a weather station from which you get the luminosity, the wind speed and wind direction. Works fine with the last version of "reasonable wind turbine" I have published.
Mods introducing new content into the game.
various fixes, updated configs, lots of cheats. Cheats are now on a toggle in mod settings, off by default
Large total conversion mods.
Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
On entity deconstruction you get your ingredients back; the recycling type mod, the balance is not changed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customize day length. Before removing this mod, set daytime-factor back to 1!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds several new teirs of functional satellites and other payloads to expand gameplay into the space age.
ALT+Q to toggle the queuing mode between back queueing(default) and front queueing
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.