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This mod attempts to fix incompatibilities and balance problems between mods. Report issues to my github.
Small changes concerning balance, gameplay, or graphics.
Increases fuel consumption and decreases acceleration/braking to make trains feel more heavy and have a cost to running them. Does not change the actual weight of trains.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod enables electrical machines to connect other machinery nearby. You don't need to put electric poles between machines to spread power anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
/sudo is a command line helper utilty that aims to make common tasks easier by providing shortcuts to commonly used api features. It is a modding, development and administration tool NOT intended for normal play. Use "/sudo help" to get started. I strongly recommended deactivating it once you're done. Prolonged use can cause sloth, desyncs, cheating-addiction and/or desire to write your own mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in signals based off of (mainly U.S, but others coming in the future) road signs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod removes electricity transfers (no production, no consuption, no storage).
Large total conversion mods.
Adds higher teir energy storage and satelites which use that storage. Allows Nuclear Energy to be a viable sole-source production method for energy.
Mods introducing new content into the game.
Adds mod settings to make infinity chests more user friendly, adjust inventory size, enhance compatibility with mods that add damage types, adjust graphics, add logistic infinity chests, higher quality shadows, and higher quality mipmaps. Compatible with the Advanced infinity chest mod. More screenshots available on the homepage/mod portal.
Mods introducing new content into the game.
Adds additional information to any fluid tooltips, particularly useful when mods have changed fluid properties. Supports any modded fluids and FNEI. Currently includes fuel values/pollution modifiers and will be updated to include flow information once the new fluid system is released.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually. Includes integrated compatibility with Artisanal Reskins.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
开局已预设前5栏快捷栏。 The first 5 columns of the quick bar have been preset for the create map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.