Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Watch Tower Bunker


Adds a WatchTower for you protect yourself against the enemys. It is equipped with a submachine gun, rocket launcher, a flamethrower and a storage area

Content
3 years ago
0.16 - 0.18
29
Combat

Logistic Mine - Logistic Mining Drill


Two Electric Mining Drills that works like a active/passive provider chest and a medium pole. Works Faster and you can put more mines in ore patches.

Content
3 years ago
0.16 - 0.18
14
Logistic network

Screenshot camera

by aaargha

Adds a camera to easily take high quality screenshots.

Utilities
3 years ago
0.14 - 0.18
14

Automatic Train Deployment

by aaargha

Adds stations that will automatically deploy/remove trains.

Content
3 years ago
0.15 - 0.18
20
Trains

Train state colours

by aaargha

Changes the colours of trains depending on which state they're in.

Content
3 years ago
0.15 - 0.18
4
Trains

Free Space Science


You can make a space science pack for free.

Utilities
3 years ago
0.16 - 0.18
6

Powered floor


Flooring that transmits power to adjacent objects

Content
3 years ago
0.15 - 0.18
21
Power

Modding Tools

by OwnlyMe

Tools to make your modding life easier

Content
3 years ago
0.16 - 0.18
18
Cheats

Pathological


Allows adjustment of rail pathing weights

3 years ago
0.16 - 0.18
7

Simple Endless Resources

by thuejk

Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.

3 years ago
0.14 - 0.18
12

Advanced Solar Panels and Batteries

by badway

Adds solar panels capable of generating 1.5 - 3 MW and batteries with a capacity of 125 - 250 MJ. Language en, ru, de, fi.

Content
3 years ago
0.16 - 0.18
21
Power

Burnys Train Station Blueprint Creator

by Burny

A helper mod to quickly create train station blueprints for different train lengths and individual needs.

Content
3 years ago
0.14 - 0.18
36
Blueprints

Smaller Beacons


Basic Beacons become 2x2 instead of 3x3, per request of Arumba

Utilities
3 years ago
0.13 - 0.18
14

Rebalanced Game


Totally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)

Tweaks
3 years ago
0.16 - 0.17
5

Enhanced Flashlight

by grfwoot

Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17

Tweaks
3 years ago
0.16 - 0.17
7

Mud Water Well


Fresh mud anywhere.

Content
3 years ago
0.16 - 0.17
6
Manufacturing

More Materia


Get your Factorio mind ready as you begin to use a bunch of new materials, including, sand, glass, and geodes! Learn about new materials as you begin to unearth knowledge about long lost materials from Earth.

3 years ago
0.16 - 0.17
5

Server-side Multi-mod Scenario


For modders only - this is a framework to load multiple server side mods simultaneously, with runtime hotpatching

Utilities
3 years ago
0.16 - 0.17
9

Coastal Erosion

by tei1988

Coastal Erosion

Content
3 years ago
0.16 - 0.17
5
Environment

独立模组中文语言包 (muinks chinese localization lib)

by muink

针对一些独立模组自产自用的汉化文本合集

Tweaks
3 years ago
0.16 - 0.17
17