Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Krastorio 2's imersite generates on nauvis for new saves.
Small changes concerning balance, gameplay, or graphics.
Allows productivity and quality modules to be used beacons. Very questionable balance.
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Advanced Furnaces 2 mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Increases space & belt underground distances. 32 for pipes, 16 for belts
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds tech and recipes for processing coal and water into crude oil without breaking game balance or progression too hard. "Drake?" "What?" "Where's the crude oil?" "It's fine, I installed a coal to oil mod." "Okay. So go make the blue science for it." "Okay, I will. ... ... ... ... ... ... I see the problem." "OH, DO YA???" Adds a slow recipe for bootstrapping the faster and more efficient recipe which uses sulfuric acid. The slow recipe produces more solid fuel to compensate for the...
Small changes concerning balance, gameplay, or graphics.
Redirect all glass usage and outputs to Bob's quartz/silicon glass. Fixes main_product and 2.0 recipe dictionary formats.
Small changes concerning balance, gameplay, or graphics.
Allows you to adjust the effect of quality modules by a multiplier, allowing you to make it easier or harder to get higher qualities.
Small changes concerning balance, gameplay, or graphics.
Makes the advanced combinator available at the same time as the normal combinators. Includes Support for Bob's Mods.
Small changes concerning balance, gameplay, or graphics.
Fix missing/wrong recipes added/modified by BZ Mods when playing with Lignumis.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Starting Rifle + Uranium ammo. Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Small changes concerning balance, gameplay, or graphics.
Seamlessly removes cringe 'Bow before me' lines from the Vatbrain Biocomputer's SFX in pyanodon mods
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Bob's furnaces use heatshield (similar to the tweaks in vanila recipe) instead of bricks. co
Small changes concerning balance, gameplay, or graphics.
Realistic Reactors is a great mod, but seems geared towards vanilla and not Space Age. You can unlock an upgrade to its reactors... before you're even able to build them since Efficiency 2 is locked behind space science. This mod tweaks Realistic Reactors Reborn's recipe to use vanilla reactor recipe so you can enjoy the threat of it exploding in your face before you go to space.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.