Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Leighzer's Slow N' Cheap Items


Adds tier zero inserters, belts and more that can be made from unrefined materials.

Content
2 years ago
0.18 - 1.1
726
Logistics

Simple Bot Start


Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, two battery mk.2s. Based off other similar mods with the fixes for 0.17.35.

Utilities
2 years ago
0.17 - 1.1
7.56K

Elgskred's Alternative Map Generation


Adds several new map generation presets.

Utilities
2 years ago
0.17 - 1.1
1.21K

Bob's Mods : Alternate Textures


Some alternate textures for bob's mods (Additional icons made by CitizenJoe), gives a more vanilla friendly look to bob's mods

Tweaks
2 years ago
0.15 - 1.1
20.0K

Increased landfill-stack


By default you have a stacksize of 100 per landfill. You now have stack size of 500 per landfill.

2 years ago
0.17 - 1.1
1.47K

Resource Spawner Overhaul locale translations for ja

by shela

Resource Spawner Overhaul locale translations for Japanese

Tweaks
2 years ago
0.16 - 1.1
646

Mining Drill LV2


This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.

Content
2 years ago
0.17 - 1.1
2.83K
Mining

Assault Rifle


Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.

Content
2 years ago
0.17 - 1.1
3.76K
Combat

Dedicated Bot Charger


Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.

Content
2 years ago
0.17 - 1.1
827
Logistic network

Quick Start Menu Revived

by kreeg

Adds a GUI Menu that allows fine grain control of your starting items and can be used at any time to fine tune your loadout. All mods should be supported and will be placed in the correct menu, failing that it will land in misc-items.

Content
2 years ago
0.18 - 1.1
1.98K
Cheats

Player's prefix


Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale

Utilities
2 years ago
0.17 - 1.1
50

Schall Satellite Controller


Adds GUI to keep track of launched rockets and items (satellites and others). The removed (from game 1.1) rocket silo stats GUI is now revived as a highly similar GUI. Options on displaying extra information. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Utilities
2 years ago
0.17 - 1.1
5.92K
Manufacturing

Muro automatic wall builder

by l1ng0

Draw wall blocks, lines or rectangles.

Content
2 years ago
0.16 - 1.1
749
Combat

MadClown01's Mods Russian Locale

by Thar0l

Russian locale for MadClown01's mods

Tweaks
2 years ago
0.18 - 1.1
643

Colorblind Circuit Network


This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.

Tweaks
2 years ago
0.15 - 1.1
1.08K

Factorio XP


Adds in many Windows XP sounds to the game, including music.

Tweaks
2 years ago
0.17 - 1.1
402

Connection Box


Connection Box for red and green wires connection

Content
2 years ago
0.16 - 1.1
577
Circuit network

TrainCargoCare

by kurito

This mod adds storage space to your cargo trains, doing them justice.

Tweaks
2 years ago
0.18 - 1.1
1.08K

Wire Box Tool (Auto-Wire Poles)


Provides a tool you can drag over power poles to add green & red wires to existing copper-wire connections.

Utilities
2 years ago
0.17 - 1.1
482

Limited logistic bots

by NONOCE

Think logistic bots are overpowered ? This mod add squared power consumption onto roboports for each active logistic bots in a logistic network (roboports need more power to command bots with all the electromagnetic noise !). This mean the more logistic bots active in a group, the more extra power they use. This mod was meant to nerf heavy concentrated logistic bot usage. Please note that if you over-saturate a logistic network with bots, they won't be able to function and will use maximum power.

Content
2 years ago
0.18 - 1.1
54
Logistics