Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Adds solar panels capable of generating 1.5 - 3 MW and batteries with a capacity of 125 - 250 MJ. Language en, ru, de, fi.
Mods introducing new content into the game.
A helper mod to quickly create train station blueprints for different train lengths and individual needs.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Totally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)
Small changes concerning balance, gameplay, or graphics.
Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Get your Factorio mind ready as you begin to use a bunch of new materials, including, sand, glass, and geodes! Learn about new materials as you begin to unearth knowledge about long lost materials from Earth.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For modders only - this is a framework to load multiple server side mods simultaneously, with runtime hotpatching
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a small upgrade to gun turrets, electrified gun turrets. They require ammunition and power to work, for a slightly boosted fire rate.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a Engineers Wrench that acts like a advanced repair pack with a 500 repair base and adds 500 for each rearesearch.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod enables electrical equipments to connect other equipments directly. You don't need to put electric poles between machines to spread machines anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod keeps biters evolution under control depending on your progression in game
Small changes concerning balance, gameplay, or graphics.
This mod adds new versions of furnaces that accept mixed inputs to build non-specialized furnaces lines
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a weather station from which you get the luminosity, the wind speed and wind direction. Works fine with the last version of "reasonable wind turbine" I have published.
Mods introducing new content into the game.