Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Makes the Logistic System research only need green science, but also require Character Logistic Slots and Logistic Trash Slots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Wood can be used to create paths that increase the walking speed by 25%.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Trees and Xterminator will never be a problem again ^_~
Mods introducing new content into the game.
Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds very specific alerts in a voice we're all familiar with. One that gives us bad directions, and sometimes tells us there's no Chipotle in town where we know there's at least two Chipotles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds very specific alerts in a voice we're all familiar with. One that gives us bad directions, and sometimes tells us there's no Chipotle in town where we know there's at least two Chipotles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is basically GotLag's work. I just added a horn to cars and tanks and removed the restriction on manual control just to use the horn on trains. I also set the default config for trains to _not_ honk when they're stopping and starting.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Significantly boosts player and vehicle light radius for better viewing on YouTube and Twitch
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Forked from Yehn's TinyStart. A small starter kit with a tier 0 power armor with 2 robo port MK2's, a mini fusion reactor and 2 batteries, and all the accoutrements you need for robot construction. Does not include any additional starting resources.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.