Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Everything are faster. You move in the normal speed. You can set the speed to be faster or slower ATENTION: If you save your game and remove the mod, your game will continue with faster then normal speed, but you will also be faster. To normalize this, use the command /c game.speed=1
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a geothermal generator, which is installed at the geothermal site, generates 10,000 kW of energy.
Mods introducing new content into the game.
16 new High Contrast Modular Lamps with an icon indicator. You can put the color you want like small lamp. Wire conection extended to 64.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds tools for the use with RealisticReactors: Decontamination/fire-extinguisher foam, Radiation protection suit, Underground heat pipes, Heat switch. (Doesn't require RealisticReactors)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes how land and water are generated. Highly customizable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
Use Chemical Plants to do All Sciences except Space Science, using the same resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.
Adds several mods to Factorio. (Like more Toolbelts, larger Inventory, Loader, amm)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes item stack sizes bigger. Clone of SableDrake's, just enabled for 0.16 - .0.18+
Mods introducing new content into the game.