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This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
Adjust the richness of resource patches outside the starting area.
Small changes concerning balance, gameplay, or graphics.
Dynamically depend recipes on base rail recipe, even if changed by another mod.
Small changes concerning balance, gameplay, or graphics.
This mod adds most of its content after the first rocket launch. Adding several new tiers of production machines, new ores, science packs and some new beacon functionality.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
This mod adds some upgraded items to make my life easier. Adds a Faster Electric Furnace, a Faster Centrifuge and some defensive inked floors to slow enemies. + Squid Plates (used to craft things in this mod) + Squid Furnace (Upgraded Electric Furnace, more upgrade slots total of 6 and 8x faster, a bit of a power hog) + Squid Centrifuge (Upgraded Centrifuge, 8x faster) + Inked Floors (made to slow enemies down) Version 1.0.2
Mods introducing new content into the game.
Automatically creates random uniform spawns outward from the original starting location (per player).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings. (Btw, temporarily shows vehicles parameters when a player get out his vehicle and when player's cursor hover over the vehicle) I'll add integrations with magic mods later + new nice-looking icons to UI in the next updates. Almost 0 impact on UPS! Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies Transport Drones to be available earlier and changes their fuel to steam.
Mods introducing new content into the game.
Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Decoration for 5dim's mod Add some new items to decorate your base like numbers and letters
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a 1/4 sized roboport with smaller working radius and less charging ports. Useful if you want to limit the coverage to not overlap with another base, or if you want to cover an entire ore patch with logistics and mines.
Mods introducing new content into the game.