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Adds Bacterial mud, Peat and Tar primitive technologies Adds Shalerock Fracking technology Adds Tarsands mining, Bitumen production Adds phenol, ethylene, calcium carbide and propane based plastics production lines. Adds automated lathe, lapping, grinding, smelting, casting and injection molding to existing technologies. NGL, Natural gas, DeepDrill mining, Synthetic Crude, Synthetic Lubricant and other petrochem technologies. Incompatible with RSO-mod!
Mods introducing new content into the game.
Adds train scanners and train schedulers to schedule trains automaticly via circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource striken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines.
Mods introducing new content into the game.
[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Mods introducing new content into the game.
Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)
Small changes concerning balance, gameplay, or graphics.
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
Small changes concerning balance, gameplay, or graphics.
Adds infinite technologies for bot battery, bot cargo capacity, player logistics slots and inserter capacity. Normalizes infinite technologies to 60s and exponential 2^N formula, either can be disabled in startup settings.
Small changes concerning balance, gameplay, or graphics.
This mod adds routes that are shared among trains. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Nobody has something to hide in their inventories, right? For less inventory-privacy: Transparent Inventories! Simply ALT + LEFT-CLICK (default, can be configured) on any other player to open his inventory - without admin permissions. Boost productivity by sharing resources the easy way!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Patches all map presets (except default). The following settings are modified: - Disable cliffs - Disable enemies - Enable research queue
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod for washing stone into iron and copper. Finally another use for all of that excess stone!
Mods introducing new content into the game.
Explore the world of thaumaturgy through magical research and development.
Large total conversion mods.
Adds 3 wind turbines to the game based on Unfunf's 'Wind Turbine' mod but with output more equivalent to solar panels. Output is variable through time. 3 languages : DE, FR, EN (default).
Mods introducing new content into the game.