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Completion markers for the Manis mod series (milestone technologies only).
Mods introducing new content into the game.
A heavy planetary radar that provides surface-by-surface ecological and threat intelligence: enemy populations, nests, and optional integrations with Manis mods.
Mods introducing new content into the game.
Allows productivity modules in Space Exploration machines! Original (last version) of the mod by decxi.
Small changes concerning balance, gameplay, or graphics.
Change your rockets look to a selection of alternative rockets, some of which are works of art, some of which are memes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you choose how much ground aftermath nuclear explosions leave behind. Removes or reduces the ground aftermath left by nuclear explosions (dark nuclear-ground tile, decorative ring, and/or center scorchmark). Settings: A) Vanilla (no changes) B) Remove only the big dark tile C) Keep only the ground zero D) Explosion only – no ground marks Note: This mod only affects nuclear explosions that occur after the mod is installed and the game is loaded.
Small changes concerning balance, gameplay, or graphics.
Assemblers and Furnaces show the maximum production rate of the currently selected recipe in their GUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Almost all recipes in Space Age require an assembling machine. Prepared for Lazy Bastard lovers.
Small changes concerning balance, gameplay, or graphics.
Adds specialized biter nests to each resource patch in the game. In order to harvest the resources the nest must be wiped out. Each resource type has different attacks, damage, and resistances that require different approaches to each fight.
Mods introducing new content into the game.
Add space hub chests that can teleport items directly into their local space platform hubs. Fixed and modified from the original Space Placeform Chest mod by Corlin.
Mods introducing new content into the game.
Changes wooden interactions with rubia, to allow wood on the trash-planet
Small changes concerning balance, gameplay, or graphics.
Increase red and green wire length by up to 200 tiles from 1 entity to the other. Only works for: Constant combinators Decider combinators Arithmetic combinators Containers Logistic containers Lamps
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Flexible, safe starmap planets and stars edits with orbit controls, icons, connections and tech tweaks. Designed to be played with mods that are listed below. However, can be played as a standalone mod.
Small changes concerning balance, gameplay, or graphics.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source. Supports all Vanilla Planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks the spawnrates for the late-game biter tiers, resulting in 100% behemoths when evolution reaches 0.95.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Kindly Makes Quality Labs & Quality Plus Play Nicely
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods introducing new content into the game.
Science from combat, wood & bio tech, catalyst upgraded buildings and equipment, turrets and biters upgrade quality with kills
Mods introducing new content into the game.
Removes every on-belt icon variant of Brain, Guts, Meat, Bones and Animal Eyes that isn't identical to the one used as their icon in the inventory (Pyanodon)
Small changes concerning balance, gameplay, or graphics.