Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Trains will now blare their horn after killing a player (sound by CrazyWashingtonianTrainNut on freesound)
Mods introducing new content into the game.
Adds the ability to capture, breed and battle with aliens. All in the name of progress!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
(Had been abandoned)Adds alien artifacts back to proliferate science packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A nuclear tank with a rocket launcher and equipment grid! Designed to make clearing screen-sized behemoth nests more fun (but you still need skill and weapons production to win).
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds colored hazard concrete and rectangular marker tools to allow easy factory planning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You will no longer worry that you will be run over on by super fast locomotive on a straight line.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds special entities that are useful in testing pipe systems.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the capacity of vanilla fluid wagon and barrel. Also reduces barrel's stack count. Some additional adjustments like weight, crafting materials and crafting time reduction for fluid wagon. The barrel change also works on modded fluids.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds indestructible electric poles. NOTICE: Poles will still be indestructible after the mod has been removed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a new material called Reptainium which can be obtained by sacrificing lots of materials. Reptainium can then be processed into other materials. In this way you can turn leftover iron into copper or even into circuits. NEW: Added the second Tier. Machines are still invisible...intended ofc *cough* For discussions feel free to join our Discord: http://discord.gg/G9QwJWA
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.