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Randomly plays sounds of your choice. Great for trolling. Destruction alert, discord ping, realistic knocking, smoke alarm chirp, whispering. Customizeable timings.
Small changes concerning balance, gameplay, or graphics.
Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
Mods introducing new content into the game.
The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke (I might consider making its HP *= 10))
Small changes concerning balance, gameplay, or graphics.
The spaceship is wrecked, but thankfully the Auxiliary Power Unit is still working and can be used as a tiny infinite power source generator.
Small changes concerning balance, gameplay, or graphics.
Spam resources everywhere. But as it is with spam: it adds little of real value and you get the joy of having to split ores. Actually spams only newly generated chunks and it wont spam over other already existing ore patches and every few chunks one will be skipped, to prevent four bigass resaurce patches all over the map. The idea came from bobs where you have to split ores and I wanted to have to split ores in vanilla...
Mods introducing new content into the game.
Run lua commands without losing achievements. Now remembers input-script. "game.player" works. By default opens with CONTROL + RIGHTBRACKET. Execute last input-script with CONTROL + ENTER (keybindings configurable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For the really lazy bastards. Start with: AM3, small-pole, offshort-pump, boiler, steam-engine. Handcrafting disabled by /permissions. (I am too lazy for a pic :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore in the new Islands-world, world of many small islands.
Small changes concerning balance, gameplay, or graphics.
Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
Small changes concerning balance, gameplay, or graphics.
Do you hate it that the 2 items get put onto a splitter's unused output and are stuck there forever? Worry no more! Use fish-filters! With iconless fish!
Small changes concerning balance, gameplay, or graphics.
Do you hate it that the green science bottles on Gleba spoil? Use this to disable spoilage of Gleba science.
Small changes concerning balance, gameplay, or graphics.
TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases and trees on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand.
Small changes concerning balance, gameplay, or graphics.
Whey a player dies a corpse marker notice is added to their force's mini map indicating the place of death. Because who remembers where exactly their dead body lies?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expose size and speed settings of big mining drill and electric mining drill as startup options. Allows you to change range and speed of mining drills. Existing drills may need to be marked for deconstruction and immediately unmarked for deconstruction to correctly apply the mining range changes.
Small changes concerning balance, gameplay, or graphics.
Automates research. Toggle GUI with Shift+T (customizable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Small changes concerning balance, gameplay, or graphics.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Reupload of Kingjo's Tweak changing the dependency from the original mod to the current unofficial update as the Original mod has not been updated for 2.0. Thank you TynaTyna for the unofficial update. This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already. - TheKingJo
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Completion markers for the Manis mod series (milestone technologies only).
Mods introducing new content into the game.