Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Warns you if you attempt to throw a grenade or capsule outside of it's max range.
Small changes concerning balance, gameplay, or graphics.
Este mod modifica la grid de las armaduras, añade el poder craftear agua y minar acatilados
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives K2 belts more equal strides, also has a setting to adjust the lengths yourself.
Small changes concerning balance, gameplay, or graphics.
This mod allows player and biters to walk on water, and or biter bases to spawn on water too. Settings are available to enable/disable players, biters and bases being able to walk on water. Combo with Water Belts mod to place some entities on water too.
Small changes concerning balance, gameplay, or graphics.
Lets players mine landfill so you can fix those mistakes you make.
Small changes concerning balance, gameplay, or graphics.
Patches certain materials when Krastorio 2 and Space Exploration are enabled. May not be relevant anymore as of SE 0.6.121's fuel rebalance changes.
Small changes concerning balance, gameplay, or graphics.
Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes Circuit Wires with Pyanodon Petroleum Handling only require Tinned Cable
Small changes concerning balance, gameplay, or graphics.
Some tools for multiplayer Factorio SE where each player may start on their own planet. You can also choose to partially share technology and remove biters on homeworlds.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes RoboPorts indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible.
Small changes concerning balance, gameplay, or graphics.
Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. Update from Alternative Start by Vas
Small changes concerning balance, gameplay, or graphics.
Simply allows belts to be placed on water. Additional settings to allow electric poles, pipes, rails, roboports, radars, inserters and turrets too.
Small changes concerning balance, gameplay, or graphics.
This mod makes power armor and construction bots free and avaiable from the start, and makes equipment smaller
Small changes concerning balance, gameplay, or graphics.
Tweaks recipe from Space Exploration by Earendel. Makes space platform recipes output 10 platforms instead of 1. Makes spaceship floor and wall recipes gives 4 times more per resource used.
Small changes concerning balance, gameplay, or graphics.
Rework of fuel values in order to keep them constant between recipes. It is made with the assumption that recipes converting between fuels do not add energy into the material and that chemical processes (that is oil cracking and coal liquefaction) comes with an energy loss of 20%. Other recipes, such as rocket and nuclear fuel maintain the input energy amount. Beside these it treates solid fuel made from light oil as 100% correct, and derives other recipes from that.
Small changes concerning balance, gameplay, or graphics.