Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
the mods adds a bit more way's to make oil, you can get more oil wen you use coal during proccesing. you can make oil from a lot of wood and a bit of time.
Mods introducing new content into the game.
Slight balance tweak for resource spawning at very low resource settings
Small changes concerning balance, gameplay, or graphics.
Allows you to control whether the personal roboports equipped in your armor or a vehicle should automatically deactivate while within the range of other roboports. No longer pick up random junk while deconstructing your base! Default keybind is "O"
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combination of accelerated start options including bots. Goal is to skip past burner miners and jump straight into laying out a main bus. Robots included to aid in big construction and forest clearing. Quickbar filters preset to my prefered layout. Put stuff in a box and shoot it if you don't want it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modified land mines that slow enemies inside the blast zone, making them easier targets for turrets.
Adds recipes to smelt burner inserters/miners to iron plates and steel furnaces to steel plates
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.
I cant be bothered with the hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't effect research, you will still need to do all of that.
Mods introducing new content into the game.
Adds Free and automatic Research, cheaper logistic, very cheap personal robot stuff, and some lifehacks in general. Mostly ment for personal
Alternate crafting reciplie using alternate high end crafting matterials
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.