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This mod adjusts oil production chains to be slightly more involved at every step, without subjecting you to total intermediate chemistry hell. Includes some custom assets from other popular mods.
Mods introducing new content into the game.
Retire toute la logistique du jeu. (vanilla) Take all logistics out of the game. (Vanilla)
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Dynamically depend recipes on base rail recipe, even if changed by another mod.
Small changes concerning balance, gameplay, or graphics.
Display actual craft times for assemblers, furnaces and rocket silo, and more
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod adds UI bar for crafting things without going into your inventory window.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Warns you if you attempt to throw a grenade or capsule outside of it's max range.
Small changes concerning balance, gameplay, or graphics.
MrJakobLaichs infrastructure mod. This mod adds belts, pipes, inserters and more!
Mods introducing new content into the game.
Additional Compatibility for Cargo ships mod with Pyanodon, for those that can't place waterways.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Este mod modifica la grid de las armaduras, añade el poder craftear agua y minar acatilados
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Hilladdar's modpack compatible at RitnMods. Rend compatible le modpack Hilladdar's au RitnMods.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Edit to the terran mod making the recipes and technologies not so absurd
Mods introducing new content into the game.
This mod adds most of its content after the first rocket launch. Adding several new tiers of production machines, new ores, science packs and some new beacon functionality.
Large total conversion mods.
Mods introducing new content into the game.
This mod adds a set of power crystals as environment entities. They work as naturally-spawned more powerful beacons.
Mods introducing new content into the game.
Fork of Plantable & Printable Trees (https://mods.factorio.com/mod/Blueprintable-Plantable-Trees) by Yes-Man. Changed recipe from 1 wood/tree to 4 wood/tree. Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gives K2 belts more equal strides, also has a setting to adjust the lengths yourself.
Small changes concerning balance, gameplay, or graphics.