Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Like the original by Hadramal, but with adjusted algorithm from Landfill Everything Continued by Schmorp.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A button to craft nearby ghost items Republished für Factorio 1.1 This mod is DISCONTIUED. I have merged all crafting mods into one single mod. Please use the successor [Crafting Tools](https://mods.factorio.com/mod/Kux-CraftingTools)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you recall all idle robots in your logistic network, or distribute bots among your network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes blueprints of signs from strings, made out of vanilla constant combinators. Useful for location specific comments in blueprints or on the ground!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically start handcrafting an item that is quickbar filtered (or in logistics requests) that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor and what you need the most. It's like having logistics deliveries for early game!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
常用模组汉化,部分大型深度汉化和其他辅助模组汉化
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Toggle minimap, research progress, toolbar, alerts and rail block visualisation on and off with hotkeys.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a selection tool to rotate any tiles to their 'default' state or (alt) rotate any tiles by 1 (ex: hazard concrete). If using bob's adjustable inserters, also provides a selection tool to rotate all inserters to face north without changing their pickup/dropoff locations. Can also set all inserters placed by robots to be north facing automatically as a QOL.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When in a train, using the movement controls will automatically set the train in manual mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds ability to copy final product from assembler to logistic storage chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.