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Space Exploration Modpack. Contains "some" quality of life mods and Space Exploration.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
You can no longer place pipes, forcing you to use barrels (or pumps, in a pinch).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
2x2 lamps which cast a wide, soft glow. An electric lamp, fully signal compatible; a copper lamp which burns solid fuel; and a floor lamp panel which can be walked over.
Mods introducing new content into the game.
The usage of the 'Spidertron Remote' is simplified, resulting in a more user-friendly experience of the Spidertron.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds versions of the defender capsules for firearm magazines and uranium rounds.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use ALL the colors! Player colors cycle or pulse to a give a more dynamic appearance.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Engineer has emissions standards to follow, and will do so to the letter of the law, and not one step further. Reduces the effectiveness of various air purifying/filtering machines. This mod does nothing on its own.
Small changes concerning balance, gameplay, or graphics.
Allows Stargate mod back into the game in Space Exploration earlier than SE intended, but as soon as originally planned.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
KFactorCon is a package of console commands (written in Kotlin) for quick modification of any mods for the Factorio game. With the power of this tool, you can adjust recipes from any mods, namely the time of crafting a recipe, the number of ingredients and the amount of result.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a Tool Assisted speedrun, made with the help of Factorio TAS Generator and created by Theis
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.