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A high-tier assembler with 6 module slots, 3x crafting speed, and 50% base productivity (Space Age) or 0% (base game). Specialized for crafting complex machinery, robots, and infrastructure. Fully customizable via settings.
Mods introducing new content into the game.
Good luck guessing what this does based on the title, just gaze at the thumbnail.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Angels+BOB+Space-Age+248K+Mainstream Planet MOD Compatibility Correction
Collections of mods with tweaks to make them work together.
Increasing Holmium production by extended processing chains. Yes, Multiple.
Small changes concerning balance, gameplay, or graphics.
Cancel the pipeline transportation of metal liquids and switch to using casting bags for transportation, using the official deterioration system for cooling. Support angel BOB combination.
Mods introducing new content into the game.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Adds 5 infinite researches combining all base science packs with increasing numbers of planet-specific packs. Because why stop at purple?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes Foundation available on Nauvis by changing the technology to only require Nauvis science packs and the recipe to use Nauvis-available ingredients.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a platform UI button that unloads the entire cargo inventory of a space platform onto the planet below. Starts a 60-second cargo drop window and can be canceled at any time. Ideal for initial colonization, quick drop runs, emergency resupply, and fast unloading without repeated manual clicking.
Small changes concerning balance, gameplay, or graphics.
A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
fügt Taktgeber Rezepte hinzu, die von Crafting Maschienen als Virtuelle signale ausgegeben werden können.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
TAKE CONTROL OF THE BITERS AND SPITTERS !!!! Neurotoxic Gas Installation adds a special installation that consumes raw fish and valuable items to generate hidden neurotoxic gas emissions. The emissions infect nearby alien life and place enemy creatures under neurotoxic control.
Mods introducing new content into the game.
Adds a dedicated Ships crafting tab and moves cargo-ships vessels out of Logistics.
Mods introducing new content into the game.
This mod allows you to cast anything made with iron, copper, and steel from molten materials.
Small changes concerning balance, gameplay, or graphics.