Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Overmind


Biter base are interconnected and use resource to evolve

Content
6 years ago
0.15
3
Enemies

Power Hungry


Adds even higher tier equipment

Content
6 years ago
0.14
5
Combat

Rocket Science


Using Angelsmods, Bobsmods and Petrochem plus to make getting to space a true challenge

Content
6 years ago
0.15
3
Manufacturing

Thermal tech


Take advantage of thermal energy

6 years ago
0.15
3

Warehousing Mod


Warehousing that allows you to have large storage buildings. Original Warehousing mod made by Anoyomouse. Store all the things! Storehouses by Hanniballo

Content
6 years ago
0.15
13
Storage

Electric Void (huge consumer/producer/equalizer)


Adds 3 objects, to test the capacity of your electrical network : a huge consumer, a huge producer and an equalizer.

Content
6 years ago
0.13 - 0.15
11
Cheats

Laziest Bastard


Start the game with Assembly Machines and a way to power them. Settings options allow you to either have the bare minimum (the default) or (to be a little bit lazier) more. Every setting allows for gameplay in which you never need to craft anything all game.

6 years ago
0.15
5

InfiniReach


This mod makes you able to reach anything you can see.

6 years ago
0.14
4

Radar Tracker

by ssilk

Watch your trains everywhere, or use car as simple radar: This adds 'radar-trackers', which tracks (driving) trains, cars, tanks etc. and the (immoveable) train-stop.

Utilities
6 years ago
0.13 - 0.15
8

RGB Fluids


Adds new RGB fluids and allows infinite production of ores, if you can successfully set it up. Adds new challenges with fluid management, including handling many different fluid types (13 of them), dealing with multiple fluids in the same pipe, and disposing of excess fluids.

Content
6 years ago
0.15
3
Fluids

Experimentals

by IPWIW

nothing here yet

6 years ago
0.15
3

Basic Lighter


This mod adds in a basic early-game lighter to start fires.

6 years ago
0.15
4

Heat Accumulator

by aster26

Adds an accumulator structure for storing heat, useful for regulating power load of Nuclear Reactors.

Content
6 years ago
0.15
8
Power

Faster Flame

by Mooncat

This tiny mod increases the speed of flame from flamethrowers.

Tweaks
6 years ago
0.14 - 0.15
12

Nuclear Spitters


This mod allows behemoth spitters to spit small nuclear warheads. Good luck.

Content
6 years ago
0.15
3
Enemies

Copy & Paste Modules

by Mooncat

When you copy the settings of a machine and paste to another, the modules from the source machine will also be pasted. If there are not enough modules in your inventory, they will be delivered by construction robots. Useful if you want to combine different modules in the same machine where quick insert cannot simply achieve, like 3x Efficiency 3 + 1x Speed 3. In addition, this mod makes mining drills, furnaces, labs and beacons copy-and-pastable.

Utilities
6 years ago
0.15
20

additionalequipment


additional stuffs like 3 variants of tanks, another variant of locomotive (and wagon), and vehicle-dedicated equipment (rather balanced [mabye]).

6 years ago
0.14 - 0.15
4

TradingChests (exchanges between forces)


Exchange items between forces using special trading chests.

6 years ago
0.13 - 0.15
5

Blank's Custom Belt API

by Blank

This mod adds a way to create new levels of belt that simplify the process to creating the images and entering a few values

Content
6 years ago
0.15
5
Logistics

Crash Landings


Adds random crash landings which contain high tech items, but cause pollution

6 years ago
0.14 - 0.15
7