Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Tweaks defense structures to be more viable with high NEE levels
Small changes concerning balance, gameplay, or graphics.
This mod modifies the recipes and energy costs of utility robots to make them available in the early game and cheaper overall.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds a new way to recover sulfur from acidic gas, and coke to carbon dioxide reaction. Rebalancing of hydrazine gas creation was also added.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Originally developed by ownlyme, updated it to 1.1 by GeneralEcchi with new splatter and splash effect from the Source Engine. Special thanks to Honktown and other members in the Factorio discord server for helping with the programming.
Small changes concerning balance, gameplay, or graphics.
Removes all ground decoration when placing tiles. Works with modded tiles too.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables the sound effects played when night vision is enabled or disabled.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe to Industrial Revolution 2 that allows you to get rubber wood without hours of exploring the map in search of it.
Small changes concerning balance, gameplay, or graphics.
Makes mining drones look like a small version of the miner from AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
Export metrics from your factorio game in influx format. Watch in Grafana.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
STOP TALKING ABOUT DESTINATION FULL! I'M TIRED OF SEEING IT! I was putting down a train station, right, and ALL the trains just flashes "Destination Full". I played space exploration mod, and built a giant base with train limits, and everywhere I go, there were "Destination Full"! DESTINATION FULL DESTINATION FULL DESTINATION FULL DESTINATION FULL DESTINATION FULL!!!!!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAA
Small changes concerning balance, gameplay, or graphics.
This mod makes train carriages hold 4x as much cargo/fluid (balancing the Realistic Train Acceleration mod).
Small changes concerning balance, gameplay, or graphics.