Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Do you feel bored building the same science setup? If so that try this mod. The mod randomizes the science pack recipes and as such offers a new and refreshing gameplay experience. The recipes have been crafted to ensure that game is completable. Additionally, the mod offeres a variety of setting to tweak those recipes and keep the engineer on his toes.
Scenarios, maps, and puzzles.
Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
Mods introducing new content into the game.
Gives you breaks without music to reduce repetition over long periods of time. Works with all music mods as well!
Small changes concerning balance, gameplay, or graphics.
Allows some technologies to be researched earlier with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Re-enables the choice for Wire Shortcuts compatibility with ScienceCostTweaker
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the Alien Artifact stack limit to 200 to prevent the annoying notification when playing Space Exploration
Small changes concerning balance, gameplay, or graphics.
(Recipe changes in Mod Portal description) Modified version of a crafting tweak mod called Space Exploration Crafting Tweaks
Small changes concerning balance, gameplay, or graphics.
Multiplayer mod that creates teams that dedicated to each kind of power source in Factorio.
Large total conversion mods.
A button that you can click with a blueprint in hand to add all its contents to your current personal logistics requests. Click multiple times to request more. Right click to request less, will not reduce any requests unless all requests can be reduced to stop the button from removing your useful default requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows the logistic system technology to be researched with chemical science. Compatible with SE.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows player to set how many circuits are created in recipe. This is remaking my old mod.
Small changes concerning balance, gameplay, or graphics.
Adds configurability to the vanilla lamp's light radius through mod settings. An option is included to allow the light render distance to match the lamp's light diameter, preventing light pop-in. Additionally, there's a setting to adjust the lamp's power usage based on the new light diameter.
Small changes concerning balance, gameplay, or graphics.
Allows all resource types to refresh over time, configurable in Map settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.