Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
(Optional) Crafting recipes with fluid ingredients now require barrels instead. Features include customizable barrel capacity and stack size, hiding barrels in the player crafting menu, and recipe blacklist options.
Small changes concerning balance, gameplay, or graphics.
Adds compact solar panels and accumulators to save space. Not updating to 2.0, there are several mods that do this better and Quality exists now.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod changes literally nothing except power poles settings (range and wire reach) to provide more comfortable coverage for your base. Values are similar to K2 ones.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Some QoL mid-game items, QoL research (robotspeed,trashslots,trainbrakes) also changes landfill stacksize to 400
Small changes concerning balance, gameplay, or graphics.
An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.
Small changes concerning balance, gameplay, or graphics.
Automatically reroute trains to a refueling station when low on fuel
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rename everything as dictated by IPad Artist (from JD-Plays twitch stream)
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small tweak to SE for the logistic and automation techs when running bobs logistics.
Small changes concerning balance, gameplay, or graphics.