Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod helps keeping your inventory tidy by allowing the reconversion of decorative tiles back to their base tile (e.g. hazard concrete back to plain concrete). Press [J] to reconvert the stack of tiles you are currently holding in your cursor. This works for vanilla concrete, AsphaltRoads, MoreFloors and others.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Deactivates personal roboports while you are travelling in a vehicle, at speeds above the configured threshold.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it.
flamethrower begins to shoot at prepare range (the range at which it pops out)
Adds Science pack 0 to AAII (AAI Industry) for compatibility with PyCoal (Pyanodons Coal Processing)
Automatically upgrade buildings by hand or with construction robots.
Small changes concerning balance, gameplay, or graphics.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.