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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces the lab sound with Mao Zedong's red sun in the sky. Forked from LouderLabDansen by NyanCation
Small changes concerning balance, gameplay, or graphics.
Makes the mod Colour Blind Friendly Science Packs work with space-exploration
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Script that automatically shoots your Ion cannons on random targets across all planets.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds some better solar panels, flat solar panels and batteries. You can walk on flat solar panels!
Mods introducing new content into the game.
Rockets, Nukes, Biters and Suffering >:} | Server IP: 94.247.42.20 Password: blm
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Sick of the same old boring science recipes, want some variety in your games... give this mod a try. Adds several alternative science packs to the base game, Bobs or AB games. Also adds Research Facilities for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone.
Mods introducing new content into the game.
FactorioChem Proof-of-Concept puzzle mod - SpaceChem in Factorio. SpaceChem by Zachtronics Industries. Design and shape molecules in 2D space within the confines of a single item slot.
Large total conversion mods.
Change the prototype of beltboxes from furnaces to assembley machine so that (un)stacking recipes can be manually selected
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Allows Teleporters mod back into the game in Space Exploration Earlier than SE intended, but as soon as originally planned.
Mods introducing new content into the game.
Some personal tweaks to k2se gameplay (mostly minor balance changes)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This is a simple mod which prevents Angel's Bioprocessing from disabling/hiding the 'Transmit Productivity' setting from Bob's Modules.
Small changes concerning balance, gameplay, or graphics.
Zig's Quality of life stuff, all are configurable: Bigger Power Armor mk2 grid, bigger Spidertron grid, long reach, better radars, bigger inventory size, cheaper landfill, waterfill, artillery range setting
Small changes concerning balance, gameplay, or graphics.