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This mod is an empty mod that just has dependencies which are mods that are thought to be essantial for modded gameplay for the author
Collections of mods with tweaks to make them work together.
This mod adds a janky version of the Big electric mining drill from the as-yet-unreleased 2.0 Expansion.
Mods introducing new content into the game.
Allows you to place roboports in empty space for blueprint purposes. This allows you to automate building of space scaffolding.
Small changes concerning balance, gameplay, or graphics.
Show entity's temperature It is useful in the maintenance and design of nuclear power plants. --------------------- Показывает температуру трубок, теплообменников, реакторов. Полезно при обслуживании и проектировании атомных станций
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enhances your gameplay experience by providing control over the volume levels of construction and logistic robots, which can often be bothersome due to their collective noise. It features separate adjustments for the general flying sounds and the specific sounds unique to each type of robot. Additionally, the mod comes with pre-set sound levels that are significantly lower, effectively diminishing the irksome noise generated by large groups of robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Nexela's excellent Nanobots mod that has additional settings for controlling ammo clip and stack sizes. Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
My own suite of quality of life mods that I always use, so I don't have to activate each one whenever I start a new game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Visualizes it when you have duplicate crafters in the same botmall area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fuel Compatibility Patch for Industrial Revolution 3 and Aircraft (Better Cargo Planes - Optional).
Small changes concerning balance, gameplay, or graphics.
Fuel Compatibility Patch for Industrial Revolution 3 and Cargo Ships.
Small changes concerning balance, gameplay, or graphics.
A mod that changes the battery design to be the old one with a variety of colors to choose from. You can set the vanilla battery's look to the old design with one of the following colors: {copper, yellow, chartreuse, green, springgreen, cyan, lightblue, blue, purple, magenta, pink, red, white} You can also add these as separate items in order to compare them. Compatible with "Clean Battery Icon" mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A collection of mods aimed to mimic vanilla with a bigger variety of things ranging from robots to drills to aliens.
Collections of mods with tweaks to make them work together.
This mod makes hand crafting more convenient by adding the ability to demote, promote, and reset the crafting queue without overflowing your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Repair Turrets that explode cliffs and do not spill onto belts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.