Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with progammable speakers when your power supply cannot keep up with demands or shuts down.
Small changes concerning balance, gameplay, or graphics.
A small mod that adds the ability to upgrade steel furnaces to electric ones.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Faster game, faster walking, better reach, better crafting/mining speed, more inventory, always day.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Testing linear inserters. Testing color tint for iserters, items and entities. Testing migration scripts.
Mods introducing new content into the game.
Personal light has it's range and intensity increased, coupled with being always active. Flashlight is disabled entirely.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Brand-new lava biome! New, HD textures, tiling kinda fixed. Also, you can use lava to generate power and ores.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Various Quality of Life Changes that focus the game on automation and streamlining production
Large total conversion mods.
This is just a cheaper version of the original mod made by Florian1024 which can be found here: https://mods.factorio.com/mods/Florian1024/iron_sticks_gear. The cost for the research are reduced to the first 2 science packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds crates that spawn into the world as you work, they provide random bonuses or give you some items. Some can give rare weapons and research technology for you as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Nauvis is long. An infinite stream of alternate Nauvis worlds and you can step through them.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.