Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A Rebuild of SonsakuX's High Resistance Regenerating Walls ("Shielded Walls"). Fixed performance issues.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more blueprint shortcuts to make managing blueprints easier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases craft time for all recipes, adjusts recipe ingredients
This mod changes the normal way to produce circuits in a more complex and interesting one, using new liquids like lithium and adding a new powerful circuit called control unit (that will be used from "FactorioPlus: Machines" for craft, for example, the assembling machine mk11 ); it also splits the vanilla green/red/blue circuit in 3 different versions: from the easier to the harder. This mod is also compatible with Bob's ones if you want to play them together.
Large total conversion mods.
Gain currency by doing anything, spend it on upgrades and items!
A modular personal roboport with a configurable number of tiers.
Mods introducing new content into the game.
Realign tech progression to match the requirements of launching a rocket.
Small changes concerning balance, gameplay, or graphics.
Removes collision from big power poles so biters won't attack them
Small changes concerning balance, gameplay, or graphics.
This mod adds a way to turn Sodium Hydroxide into solution allowing you to void it using a clarifier.
Mods introducing new content into the game.
Mods introducing new content into the game.
即使没有开局没有一丁点矿物(石油),你依然可以发射火箭 Even if you don't start without any mineral (oil), you can still launch rockets
A bunch of generic infinite research stuff. Currently only includes manual crafting speed. Will add an option to configure costs in a future version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Aimed at allowing more proliferate use of Productivity modules, including Productivity modules added by mods. Allows you to use them with things like ammunition and belts within the base game; later versions of this mod will allow the optional dependency mods to use productivity modules in more recipes too, like certain Gas recipes and their own mod ammunitions.
Mods introducing new content into the game.
Soft trains and 10 minutes hit deathless you ~ ~ ~ ~ ~ ~ mother don't have to worry about I was hit by a train. 软软的火车,10分钟都撞不死你~~~~~~妈妈再也不用担心我被火车撞了
Mods introducing new content into the game.
Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech. Special thanks to Chrisgbk for 0.16 update.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.