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Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas. 0.8.0 - 1.1 Factorio Compatibility, Multiplayer Multiple Forces Update, Krastorio2 Support, Reworked MapMarkers
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Expands upon Baron Factions to add per-faction fuels that can be combined into a super fuel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A challenge map to find the silo and launch a rocket. Based on a scenario released for 0.14
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, Klonan, and TheBrain0110 for lots of help on the core of this mod. Great work!
Mods introducing new content into the game.
2x2 lamps which cast a wide, soft glow. An electric lamp, fully signal compatible; a copper lamp which burns solid fuel; and a floor lamp panel which can be walked over.
Mods introducing new content into the game.
Use ALL the colors! Player colors cycle or pulse to a give a more dynamic appearance.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.
Large total conversion mods.
Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary. Also includes a wire cutter selection tool to quickly remove all wires in an area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Turn your extended factory into a massive virtual robot construction zone with the support of the rail system. This mod automates the construction of massive modular gigabases with trains delivering the exact construction materials needed to distant outpost contstruction projects..
Mods introducing new content into the game.
Mods introducing new content into the game.
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.