Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Lightweight scripted shields with power consumption for all turrets (configurable or researchable)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds oil extraction from the seeds of the 'robot tree farm' mod
Mods introducing new content into the game.
this is a small mod to restore missing techs after removing Rampant Arsenal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add alien loot for resources transformation. Add virtual loot box for managing big number of loot. Intent to be used with big number of alien. Can be used for "loot only" ressources after the early game. Compatible with mod managing resources.
Mods introducing new content into the game.
Made a pack to share and install the Quality of Life mods I use on every map.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%. With adjustable yield.
Mods introducing new content into the game.
Replace backer entity names with white Cards Against Humanity cards
Small changes concerning balance, gameplay, or graphics.
This pack contains the following scenarios : - "New Hope (4 levels)" : The best learning campaign from Factorio 0.16 - "Hammer of the Gods" : You are a commando ! (by DarkSeahorse635) - "Lazy Bastard Challenge" : Be fast and efficient to prove your knowledge of the game Good luck and enjoy ! More details in the description.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Electric Mining Drills which smelt the Ores Directly, or an Eletric Furnace that has a Electric Mining Drill
Mods introducing new content into the game.
Please, use https://github.com/ZwerOxotnik/zk-lib instead. Universal library for static + dynamic using. Commands to players, functions to mod developers. Added: Support of FactoСord 3.0 (Factorio + Discord) Getting real nickname of a player (0.17) Messages about PvP events in Discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio but instead of fighting biters with guns you're fighting a disintegrating planet with automation. There is a shadow following you and eating up planets in its wake. Build an infinite factory tower, but the catch is you cannot return to previous levels to make changes. This is based on the concept of 100 floor dungeons in RPGs. Now with Warptorio Planets
Large total conversion mods.
Mods introducing new content into the game.
Hyper Rocket Silo. Free and Faster Speed. Satellite also can Craft-able.updated by astartesbabah
Mods introducing new content into the game.