Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows for mixing and separation of Geothermal fluids as well as direct byproduct extraction
Mods introducing new content into the game.
Based on a the typo by VGG during Evilrais stream. Further Additions by BigMonD's stream community
Small changes concerning balance, gameplay, or graphics.
Updates the stacked icons using the new vanilla icons as a base. Powered by Billbo's icon generation lua script.
Small changes concerning balance, gameplay, or graphics.
Adds four tiers of fuels past nuclear fuel. Stats and cost can be modified with startup settings. Tier3 - acceleration 455%, maxspeed 140%. Made for my fwends. The recipes are temporary until I make a full mod with it's own ingredients."
Minimod that allows you to set the stack size of the Warehouses from the Warehousing Mod by anoyomouse
Mods introducing new content into the game.
This mod adds changes that makes Space Exploration and Bobs work better together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An attempt to draw Factorio's environment graphics in my own hand-drawn style.
Small changes concerning balance, gameplay, or graphics.
My personal modpack. This mod alone does nothing. Report crashes, balance issues and other problems to https://github.com/DarkShadow44/DarksFixesAndTweaks/Issues.
Collections of mods with tweaks to make them work together.
Logs all currently active mods at the start of the boot proccess. Useful for efficient bug reports without having to mess with modlist.json.
Lets you make tiles out of your BobAngel metal plates, for when you have an overabundance of bare earth and, say, nickel plates. Ingots used in place of plates for metals without plates. Presently all tiles are functionally identical and includes two metals from Madclowns Processing if you've that installed as well. Base tile used from Yuoki Railways, tweaked for each metal. Fair warning, this mod consumes 25-27 tiles, so you might start hitting limits if bundled with mods like Alien Biomes.
QR code blueprint generator Inspired by a random nilaus stream Contributors: - DrKronen
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.