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Collections of mods with tweaks to make them work together.
A fork of Adiking03's (foekat?) More Locomotives, increases trains' maximum speed and acceleration power, but increases their cost. Also adds Russian localization.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, 2 roboports and 50 fusion construction robots.
Small changes concerning balance, gameplay, or graphics.
Makes companions weaker in early game and adds progression. Can be used with either original Companion drones or Companion Drones (fork).
Small changes concerning balance, gameplay, or graphics.
Tint ghosts to make them easier to see. Fully customizable! This mod will not be updated to Factorio 2.0.
Small changes concerning balance, gameplay, or graphics.
Exotic industries and bestemmie Culi e Pompe sono compresi nel pack.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod changes the color of turret range indicators to be clearly visible.
Small changes concerning balance, gameplay, or graphics.
This mod adds enemy spiders (like spidertrons) that evolve as evolution factor rises. There are 10 different-sized spiders with unique loadouts. Spiders can step over walls, retreat when on low hp, guard nests, cooperate with other biters. Equipment includes: fangs, spitting poison, shooting web, armor, legs, heart. Same-force spiders can be ridden.
Mods introducing new content into the game.
Changes some recipes with wood in Krastorio 2. Use the mod settings to turn changes off/on.
Small changes concerning balance, gameplay, or graphics.
Adds stacking for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Raw Ores, Py Petroleum Handling, Pyanodons Alien Life and Pyanodons Alternative Energy.
Small changes concerning balance, gameplay, or graphics.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel.
Small changes concerning balance, gameplay, or graphics.
A 12x9 factorio world, as seen in "Can you beat Factorio on a 12x9 world?".
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
This mod adds a hotkey (Shift-T by default) to create a 0 logistics request for the hovered item. Does not override existing requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod replaces your character with a female version of the engineer, Gear Girl! Contains a fully animated character with all 3 levels of armor and custom color masks. This is an updated version of the old Gear Girl Character mod to allow better compatibility with other mods that make changes to the character (reach, flashlight, etc) and with character selector mods, like miniMAXIme.
Small changes concerning balance, gameplay, or graphics.
This is a graphics only mod. Adds HR graphics to the 'New Gear Girl Character' mod.
Small changes concerning balance, gameplay, or graphics.
This mod adds in a player list overlay that displays all the players in the game, and more...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack.
Mods introducing new content into the game.