Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.
This mod adds in some types of Armor altough currentely only the Armor of Fire.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a couple of sounds for programmable speakers. (20 currently)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Mods introducing new content into the game.
Upon placing a car, automatically puts player in it with fuel. Upon player exiting car, despawns car and puts it back in player inventory, along with any stuff in the car.
Mods introducing new content into the game.
adds bigger islands that spawn in the ocean. Requires the Island map preset!
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically set newly placed filter inserters to blacklist mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displays nearest radar (in chunks) for optimal radar placement and coverage
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Players can no longer craft science by hand. Automation 1 is unlocked to begin with to help with this.
This mod adds a combinator that outputs the stack size of every item.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Players can no longer craft intermediate items by hand to encourage early automation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes Destroyer and Distractor capsules so they deploy one at a time. Recipes updated to give 5x product.