Search the Mod Portal by entering a search term.
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Mods introducing new content into the game.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Mods introducing new content into the game.
Adds Portable Engine armor equipment that burns fuels to produce power.
Mods introducing new content into the game.
Build a miniaturization laser assembly to miniaturize existing equiptment, as well as introduction of a new weapon, bugzapper with three times the range of a personal laser and massive damage.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes Military Science from the Portable Fusion Reactor and Power Armor Mk 2
Mods introducing new content into the game.
Small little portable nuclear reactor (3x3), good for the first power armor, useful on scenarios with no sun for solar panels
Mods introducing new content into the game.
An assortment of things I created to learn how to mod factorio. Currently adds bigger boxes and modular vehicles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Mods introducing new content into the game.
Mod that allows you to charge your power suit with your factory's power and optional support for mods adding grids to vehicles. Now also includes multiple mk versions of the suit-plug equipment. This is a custom version derived from https://mods.factorio.com/mod/Suit-Plug-Continued.
Mods introducing new content into the game.
Mods introducing new content into the game.