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Adds the ability to paste assembler/furnace recipes onto Storage chests to set their Logistic filter, and onto inserters to set a Logistic connection condition allowing one stack within the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows for Reverse Factory to create reverse recipes after Space Exploration (post-process) has finished modifying recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically handcrafts items or recipes, while nothing else is crafted. Queues one at a time, so manual handcrafts get operated asap. Items or recipes can be specified in mod settings per player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it possible to queue a recipe to the front of the queue when holding a key (default Alt button).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Custom craftbook with only hand-crafting possible recipes that can additionally be filtered to reduce clutter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hover over an item, recipe, or world-tile to smart pipette. Extra ghost cursor item helpers (see Controls or mod page)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mirrored versions of fluid recipes (except for ammo)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dana provides ways to explore and display the recipe graph of Factorio (vanilla or modded). This mod is still in alpha stages: it is recommended to use it on a dedicated (sandbox) save, or at minimum to backup your save. While the mod should work in multiplayer, be careful about griefing (rendering huge graphs can freeze the game for several minutes).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it when crafting 5 of a recipe it queues each recipe one at a time (including prerequisite) instead of crafting it all at once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This small mod only changes the look of the recipes but not the recipe itself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gathers set amount of data during data-final-fixes phase, allowing it to also retrieve icon paths. Currently gathers set bits of data regarding recipes, items, fluids, assembling machines, furnaces, mining drills, offshore pumps, modules and item groups. The JSON export is contained in Factorio's log, so you'll still need to automate some form of extraction from there. Not relevant for data in this export (as of time of writing), but some values in data.raw use infinity. The JSON...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the player to break landfill and enable various other landfill related tweaks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improves the crafting queue. More important items will automatically get queued before less important items. At the front of the queue you will find items such as ammo or machines. At the back of the queue you will find items such as crafting materials and items with long recipes. Fixed for Factorio 1.1, original author: notnotmelon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Split recipes for complex items into stages so you know what to build first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.