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Original mod has been modified for compatibility-conflict resolution, mod-integration, and performance improvement by usafphoenix. v16 version is available on nekomancer's site. this fork for performance troubleshooting will no longer be maintained.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Cuts research, mining, and construction costs in half. Also adds charcoal.
Small changes concerning balance, gameplay, or graphics.
Obselescent since 0.16! Now included in "Highspeedtrain" by J3n50m4t Adds extremly fast Fluid Wagon for HighSpeedTrains mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a cave system to the game that contains the resources instead of the normal surface.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives you the items and research to start building trains. Modified version of ananyzyr's SkipSpaghettiPhase.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a lot of customization options to the game. Buff or Nerf just about anything freely! Should also apply to modded content as long as it's classified correctly. Mod has been altered by usafphoenix for compatibility with darkstar utilities. Projectile multiplier removed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mods adds a key to place items filtered on a blueprints or upgrades.
Small changes concerning balance, gameplay, or graphics.
Extends on Beautiful Bridge Railway to add suport for bobs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Multiblocks allows anyone to make multiblocks in factorio with a simple api call
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rocket fuel will be around twice cheaper, but production chain will be much complicated.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a drug furnace that makes ash and charcoal from raw wood, wood or woodchips.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Change alternative recipes like synthetic wood to assembler only to keep handcrafting working
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.
Small changes concerning balance, gameplay, or graphics.