Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Bob's large mining drill can now drill SE material that requires big mining drill
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds aditional scorces of minerals that while renewable can get very cluttered and messy
Mods introducing new content into the game.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Mods introducing new content into the game.
Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support. Advanced Mode (in beta) allows generating resource patches for mining using gathered materials, with rates based on the ore generation settings of the surface. Support for multiple surfaces is included, along with Space Exploration support.
Mods introducing new content into the game.
Create water like landfill, without destroying things on land. Unlike most waterfill mods, this will not destroy any land-based entities, like structures, resources, cliffs, trees, or yourself. Only land with nothing on it will be replaced. Offers a choice of 6 different types of water.
Mods introducing new content into the game.
This mod allows jetpack to use SeaBlock's Enriched Fuel Block as jetpack fuel.
Mods introducing new content into the game.
Forked! - Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies!
Mods introducing new content into the game.
This mod makes trains respect speed sign values through the circuit network. (youtube demo included)
Mods introducing new content into the game.
Combinator that reads the number of filled and empty slots of a chest and output them as signals.
Mods introducing new content into the game.
Rip and tear those biters with your own two hands! Adds 8 types of melee weapons that can be made from iron, steel, and uranium, and 2 laser swords. Also adds 4 arms that you craft and use to hold and swing the melee weapons with.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod for compatibility. This mod is a part of a modpack. Standalone use is not supported.
Mods introducing new content into the game.
Break down some items like long space pipes and AAI containers into their original components. Has support for some other mods, too.
Mods introducing new content into the game.
A severely over-engineered standalone port of advanced assembly machine from Krastorio 2, with optional Space Exploration rebalancing, as well as a custom recipe generation script to circumvent game's max 1-craft-per-tick limitation.
Mods introducing new content into the game.
Upgrade your electrical network by hiding all the wires underground! The new type of poles can be placed even under factory objects, which will save a lot of space and time. Underground poles completely repeat the middle and large poles, as well as the substation.
Mods introducing new content into the game.
Adds new ammo: -Fire Rocket Adds new start options: -Disable standard enemies -Spawn only in dry climates -Full resistance to explosive damage (*The default mod doesn't work that way - LOL*)
Mods introducing new content into the game.
Adds a quick and easy way to make liquid rocket fuel.
Mods introducing new content into the game.
Buffs the stats of electric trains from the mod Electric Train, by a very large amount Tier 1: Accel Power 5MW, Max Speed: 216 Tier 2: Accel Power 10MW, Max Speed: 756 Tier 3: Accel Power 25MW, Max Speed: 1483.5
Mods introducing new content into the game.