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Small changes concerning balance, gameplay, or graphics.
My SE modpack... But without SE. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Modpack dedicated to vanilla gameplay with quality-of-life improvements.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Add technologies mechanics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnPurple To activate the whole ModPack you will need RitnResearch.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Increases advanced solar panel output for Krastorio 2.
Small changes concerning balance, gameplay, or graphics.
Substantial changes to give a 'new game' vanilla-like experience again to those who have already launched a rocket in the base game. Meant to be played with Deathworld preset
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds 3 additional tiers (each expanding inventory by +10) to the Toolbelt research for even more inventory expansion in the early game. Modified by A group of amish goat milkers, to work with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the questinable choice of the pushbutton recipe, to be aligned with other combinators
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This is a modified version of "Laboratory Productivity" mod by Rhaane. All real work was done by the original mod author, I just modified their code to my liking.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds higher tier of solar panel and accumulator(x6 power). To craft new solar pannel you will need to utilize at least one nuclear power plant. Optionally works on top of the Advanced solar mod.
Mods introducing new content into the game.
This mod finds machines that haven't produced anything, and therefore may be incorrectly configured, and marks them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.